The main problem with the old perk system was that for the entire game player could learn just a several mostly non-impactful abilities therefore enhance his char only so much, it was simply no fun. Coincidentally, their new perk system was considered the weakest game's point so it underwent a major revision in Trudograd. With that out of the way, let's proceed to the game mechanics and what has changed since ATOM RPG, which was in itself mechanically wise pretty much a carbon copy of Fallout with the exception of the completely reworked perk system. Mind you, I have some questions regarding "big" things in it as well but rather not to talk about them. I'm so tired of zany stuff, overly expressions and excessive wordiness in general of the Russian version that I just will simply say one last time that I consider the writing aspect abysmal and be done with it. Second, many by now know my opinion on ATOM's writing but I won't delve into that anyway because I've played in Russian and from what I've seen the translation might vary quite a lot in the little things that matter. First off, the game looks and sounds really great albeit funnily enough, the location guy overdid things here and there. Ok, so I finished and have some thoughts.
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